Development
Navigation Should Be Boring
In what could have been a Steamclock blog post, I recently wrote an article on why for new apps, navigation should be boring:
With a delightfully boring navigation scheme, users don’t need to learn how to explore your app. Their “attention span budget” can thus be spent considering how your new thing can fit into their lives, rather than trying to recall how many fingers they’re supposed to drag from the left side of the screen in order to pull out the Alternate Quick Access Wheel.
As fun as designing novel navigation schemes may be, there a lot of better ways to make a new app distinctive and appealing.
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