Deploying Two Spies
All the way back in 2014, Steamclock’s Allen Pike had the itch to prototype a game, and a desire to learn Swift – Apple’s latest programming language. Inspired by boardgame-like turn-based games like Letterpress, a coding-intense weekend resulted in a prototype spy strategy game. After some highly scientific playtesting at Vancouver’s Alibi Room, the conclusion was swift: it was fun!
Although we generally make consumer and productivity apps, our team has a long background in game development – co-founder Nigel Brooke worked at Radical Entertainment, later part of Activision, for a decade before going indie. As such, Two Spies was a popular side project to pick up for a few weeks between other projects. In this way it turned into a real team effort, and great testbed for new technologies, processes, and Swift language features.
By last year, the game had evolved into a “real time” turn based flow, and was getting increasingly positive feedback from playtesters. Thus, the Royal Pixel Service was born, Steamclock’s sibling company for publishing games and side projects – starting with Two Spies. Here’s the pitch:
Two Spies is a realtime turn-based strategy game for iPhone and iPad. Based on a purported board game created to train spies in the 1960s, Two Spies supports play over local wireless, “pass and play”, internet play against a friend, plus a training bot that can help players learn the ropes.
The communications department has provided the following key briefing points for officers, and others with short attention spans:
- Turn-based strategy: Face off with a friend.
- Cold War Europe: Control cities, go undercover.
- Quick rounds: Play to 5 wins or sudden death.
- Fun in person: Friend required, martini optional.
- Cosmetic upgrades: No gems or other nonsense.
Thanks to the designers, developers, testers, and everybody who helped make this happen – we hope you have as much fun playing it as we had making it!
Development • Sep 17th, 2019
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